Unity
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Enable MCP users to execute tasks within the Unity Editor environment.
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Unity
Enhance compatibility with the Unity Editor game development platform.
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Enhance connectivity between Unity Editor, Unity games, and various MCP clients such as Claude Desktop with this versatile Server + Plugin integration.
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Enhance your Unity development workflow with this Editor package designed to seamlessly integrate Unity environments with external tools for optimizing scripting, scene control, and asset structuring in game development projects. Elevate your development process with this versatile MCP solution.
Unity
Interact seamlessly with Unity projects in real-time using a WebSocket-driven platform to access scene structures, project configurations, and run C# scripts within the Unity Editor environment.
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Enhance your game development workflow with seamless integration to Unity Editor, enabling instant access to project layouts, scene hierarchies, and easy manipulation of GameObjects through AI assistance.
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Achieve dynamic control over Unity environments with a cutting-edge WebSocket protocol designed to facilitate GameObject generation, component administration, transformative actions, and attribute retrieval, enhancing the game creation process seamlessly.
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Interact seamlessly with Unity Editor projects for tasks such as automated level design, asset organization, and debugging support using C# commands and editor status access.
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Enhance your Unity Editor experience by seamlessly connecting with local LLMs using Ollama. This innovative protocol allows intuitive control over game elements, scripts, textures, and environments, optimizing your game development processes.
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Enhance your Unreal Engine Editor capabilities by integrating it with an MCP-compatible server through Python's asyncio framework. This integration allows seamless control of editor features to streamline automated processes and enhance content generation.
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Efficiently manage multiple MCP servers using a centralized system, enabling seamless addition, launch, and control of servers without the hassle of adjusting connection settings when switching between them.